stinkygoat (
stinkygoat
) wrote,
@
2008
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07
-
20
00:45:00
shader stuff in-game
Some examples of using the synth in the context of a game.
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stephen76
2008-07-20 05:21 am UTC
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Hell yeah! Got the money waiting for ya.
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tanatoes
2008-07-20 05:36 am UTC
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Bog Leg! I gotta go put my eyes back in and I think my jaw rolled under the couch. Looking MIGHTY good!
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dr_memory
2008-07-20 05:50 am UTC
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Awwwwww yeah. Between this and the iPhone version it's going to be a very good year.
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cheshirenoir
2008-07-20 06:57 am UTC
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Eyecandy!
What platforms are these going to be for?
(I only have a Wii currently. This may decide which other current gen console I finally get.)
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medwaypvb
2008-07-20 11:50 am UTC
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Xbox 360 Live Arcade with (AFAIK) PC version to follow.
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the_gel
2008-07-20 08:34 am UTC
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Game screens at last! *squeels with glee*
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womanonfire
2008-07-20 09:12 am UTC
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WOW neat!
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shatterstripes
2008-07-20 01:22 pm UTC
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Hooray for GR++++++!
Might I suggest a desaturation pass on the backgrounds? That way you won't have to have all the sprites be screamingly bright and colorful for them to pop out, and can use the super-intense hues for rare and ultra-important bits of punctuation. (Plus you could also play with the bg saturation to key on some game events, or as another knob to adjust in shaping a level's difficulty.)
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jnala
2008-07-20 06:41 pm UTC
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Nummy.
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jest_of_eve
2008-07-20 08:53 pm UTC
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Om nom nom! I want!
But, unless it's already been suggested in the forums somewhere, can I suggest a 'feature'? Maybe one that would've helped with SG?
How about a setting that turns down the level of psycho-visuals to 'I am a bit of a woos' level; the penalty being that scoring is reduced because you are a woos-bag who can't handle 'real gaming use-the force' stuff? Robotron/Defender stuff.
If you are Yak and can reach level 100 on SG with your eyes shut, you select maximum visual assault and therefore gain better scores for it.
That makes sense, doesn't it? Maybe it's challenging to implement.
I think that would help that minority of poor modern gamers who aren't used to having their minds f***ed by trippy visuals. When they realise that they're nowhere on the leaderboard, the penny will drop.
I hope that suggestion helps, because I'm still amazed that SG didn't click and become a turning point in games. And I hate that Jeff is once again struggling to prove his talents whilst stacking shelves at Tesco is more profitable!
GL guys!
Mark
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medwaypvb
2008-07-24 09:35 pm UTC
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The penny never dropped for many that played SG (even the Official Xbox Magazine reviewer thought there was a fire button :rollseyes:) with lousy scores compared to others at the same levels, so can't see it dropping now. Stupid is as stupid does.
Anyway, the Neon effects in this game are handled differently than in SG, so there's really no excuse for bad playing this time.
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You've been Kotaku'd
sporn_of_satan
2008-07-20 10:36 pm UTC
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http://kotaku.com/5027062/gridrunner%25
2B%252B%252B-for-xbla-screens
Looks nice :)
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drivenstorm
2008-07-20 11:50 pm UTC
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Is this actually a game then for XBLA? If so I'm a happy bunny. I got a lot of mileage out of Gridrunner++.
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darknightmare
2008-07-21 02:52 am UTC
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This looks like a must buy.
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chris_lock
2008-07-21 08:20 am UTC
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Looking beautiful Jeff, looking forward to giving you some cash, still haven't completed SG and I still enjoy every minute it tries to fry my brain :)
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jdhyatt
2008-07-24 06:09 am UTC
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prick
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Awesome!
krakatomato
2008-07-24 06:55 pm UTC
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I am so looking forward to Gridrunner+++
If this is a sign of things to come, then bring it on :-D
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axel000
2008-07-30 01:47 pm UTC
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Wow this looks better than my wildest dreams...best looking Llamasoft title ever ? Its looking like it.
Amazing stuff. Can't wait to pick this one up. Gimme Gimme :) :) :)
One more time... W O W.
/puts eyes back in sockets
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