stinkygoat ([info]stinkygoat) wrote,
@ 2008-03-24 00:15:00
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well that was odd
I woke up this morning and my left ankle was painful. It felt like I'd bashed it or pulled a muscle or done something to the joint, although I don't recall anything happening to it the day before. I was hobbling about a bit during a lot of the day. Seems to be getting better now though. Maybe I did something to it when I was feeding the sheep or something. Oh well, whatever, seems to be going away now.

Accordingly I haven't really done that much today apart from sit around playing Burnout Paradise on the xbox (no bad way to spend an easter sunday really). I've always enjoyed the Burnout series and I'm liking this a lot - it's a bit more pure than that previous version where you could shove all the traffic around like snooker balls. I sometimes get the arse with having to choose the route, I don't know the city innately enough yet to make choice of route second nature, and taking your eyes off the road at 200MPH to look at the satnav map will not uncommonly result in finding yourself embedded in the backside of a bus. Mind you there have also been awesome races where i have got totally lost and then gratuitously lucked out finding an odd route or shortcut enabling me to hurtle to an undeserved but satisfying victory, so I guess that works both ways :).

Makes you realise how far gaming has come in some aspects. I remember when the likes of Pole Position were the cutting edge.



Simple things like there being perspective on the road! and cars that got bigger as you got close to them! were AMAZING back then. Never mind that really the game played a bit like arse. It was entirely lovable, though, for its bright colours and spinny steering wheel - but yeah, when you look at the new Burnout it reminds you how far we've come...



It's beautifully seamless, too, with a large city and surrounding countryside to explore. I even spent a good time this afternoon racing through the city with a friend who happens to be in Tokyo. We take the online stuff for granted these days but when you stop to think about it it's actually pretty awesome. Yeah, we've come a long way since Pole Position. It's ace living in the future sometimes :).


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[info]dr_rik
2008-03-24 01:08 am UTC (link)
Yeah, but it's 2008 already - where's my flying car???

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[info]evil666overlord
2008-03-27 09:52 am UTC (link)
Here

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[info]princealbert
2008-03-24 01:40 am UTC (link)
For me it was driving round photorealistic Edinburgh in Project Gotham Racer 2 on xbox. Then a fortnight after the mad xmas day PGR2 fest with [info]meico (GTA4 coder) I was on the top deck of a local bus and realised how to take the sharp corner that he failed on everytime. Now that was weird.

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[info]robsoft
2008-03-24 09:51 am UTC (link)
I loved the hilly urban San Francisco tracks on the old Metropolis Street Racer - first time that I encountered a 'modern' driving game and though 'woah'. Later, some of the London stuff on PGR/XBox.

Although I had an okay steering wheel & pedals for the XBox, my big regret was that I didn't have a proper gear-stick & handbrake system too - that would have been incredible. :-)

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[info]apm
2008-03-24 01:49 am UTC (link)
Don't the Burnout games keep the Pole Position convention of slightest tire bump causing your car to crash in an exciting, fiery explosion, though? =]

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yeah but...
[info]nor2266
2008-03-24 04:08 am UTC (link)
I still miss pole position. It was my favorit game growing up.

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[info]metalmikey666
2008-03-24 10:11 am UTC (link)
I always find that, when something's as polished as Burnout, it's the "little things" that start to annoy you. Specifically: not being able to restart an event instantly if you fail!

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[info]shatterstripes
2008-03-24 04:24 pm UTC (link)
Makes you realise how far gaming has come in some aspects.

The other day I was reading this lengthy interview with Carmack on realtime raytracing, and why he thinks the approach he's taking in his next engine is far superior. This was just pure text for a couple of pages. And then, suddenly, there was a screenshot of Wolfenstein 3D. I just sat there boggled for a moment, as it sunk in that the same guy who was talking about realtime raytracing wrote this clunky, pixelly sucker twenty or so years ago. And that I remember when that was ***awesome***.

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Alien circuit training
[info]alienbc
2008-03-26 12:03 am UTC (link)
Weird. I woke up and my right knee was hurting. I've no idea why. Spoke to a friend in the US and his knee was hurting too. Again, no idea why.

Aliens are abducting us for their perverted circuit training experiments, I reckon.

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