stinkygoat ([info]stinkygoat) wrote,
@ 2007-11-15 23:34:00
Previous Entry  Add to memories!  Tell a Friend!  Next Entry
Current music:Evolucão des Cores II

ok I think
Hard to tell these days. After last time all the logical reference points broke down and everything lost meaning; there are no known local referents against which to calibrate stuff. But I think things are going well, GR+++ on the ox360 is certainly turning into something that I can say from my own subjective frame of reference seems to be becoming very fun to play. It's taken quite a lot of changes to make it good within that context given the nature of the original GR++ upon which it was based. That was mouse-controlled (and a lot of the game hinged on the precision of that control method) and vertically oriented, now it's widescreen and controlled by two analog sticks. A lot of old stuff has been chucked out and new play mechanics to suit the new controller and environment introduced. My biggest worry was that the difference between the two setups would be so big that there would be no coherent way to evolve one into the other.

However now it seems to work, and rather nicely. It's basically a new game, albeit running the old level datasets, and it's quite amazing really that those old levels work so well in their new context, but I played levels 1-32 in the new way today and it does work well, rather better than originally I think, the method of advancing the BM is much better and there are certain elements that were cool before that have been brought more to the fore.

I may release a video to our old alpha crew soon, and in due course let some of them have a go on it. No public stuff this time round I'm afraid. Nobody not known and trusted by us even gets a sniff of this till it's out after the fucking-over we got last time.

It's hard still to trust what to me feels right after all the crap of last time. At least this time I don't think there's anything of the major play modes that idiots won't be able to find. Yes there *are* subtleties but pray Goat they are sufficiently back in the mix that the modern stupid won't be braying about them this time out. But who knows, until it's out there. I'll believe it when I see it.



(Post a new comment)

We'll do a bit more "market research" this time.
[info]gilesgoat
2007-11-16 12:05 am UTC (link)
Well .. this time we'll try to make them a bit more "market research", I beasically mean to really give the game to some people that "never herd ANYTHING about ANY GR before" and see how they react.

I think that's the key element, who knows already the game knows it, it's those that don't know a shit of it we are going to understand what they think of it.

I think anyway we can as usual and always "try our best" and see what comes out, in reality there's really "not much prediction of anything" as you say "who knows, until it's out there".

This time at least we should have the possibility to work out things a bit differently and possibly come simultaneously with two versions the same time, I am breaking my head off on the SG PC conversion that is coming out really nicely but still has a number of problems to be solved.

One for all, still investigating and working on as you know, it looks like there are some substantial differences we did not encounter before between the 360 and PC.

I have it all working already .. but it's quite slow .. and I am doing all my best to find out what's going on.

That code works nicely and as a treat on the 360, we know and saw that it's far beyond 60 fps and goes with no problems .. it's not like that on the PC so far .. looks like there are some substatial differences in some things.

I am debugger and perfomance analysis all over and painstakingly modifying things and measuring and rechecking and measuring again and so on.

It's shaping up nicely anyway, it's quite a thing to see it running on a PC and being able to compare it side by side with the 360 and say "hey look, it's like a 360" :D

LOT of work sure .. quite phisically and metally tired as well .. but I think it's very much worth, we'll have a really nice "framework" as well.

Anyway I really do hope that 2008 will be better, it fucking has to be .. and we fucking deserve a bit of rest and more happiness.

I don't want to drag over again but .. well yesterday "for a recheck of things" I was playing SG again and .. and well it's FUN .. it's really fun :)

Mah .. I am very very very curious to see how it's going to be with the PC version ..

Ah by the way, can we put back that fox in ;) ?

(Reply to this)(Thread)


[info]arron_shutt
2007-11-16 12:12 pm UTC (link)
I think that if I had been you (and I'm not), I'd have made SG an 800 point game rather than a 400 point game. I don't think you'd have sold any less, and would have doubled your incoming cash, even after MS have taken their cut for XBLA distribution (whatever that might be).

I think that there is a perception of 'cheapness'. I personally wouldn't buy a pair of trousers at £5 because there is a perception of it being such low quality that it cannot be any good for the cost. However a pair of trousers at £20 to me seems worth the money and worth trying on..and I would be much more convinced it was a quality product. If I'd found out it was handmade by two guys in a a barn, then I'd be convinced it was worth paying more money.

People are happy to pay more money for what is a luxury - look at coffee for example..you can go from 25p for a cup of instant coffee, to closer to a fiver for a cup of Starbucks with cream and stuff on top. It's the same old stuff, basically marketed better. Games are luxuries, and given that the average cost of commerical stuff is £40, £10 for a decent XBLA original production should be a starting cost.

The other thing is that the likes of OXM Dan can slag something cheap off with impunity because he knows that if he did a number on a EA or Microsoft game in such a way..he'd be fired. If you look at stuff that goes right in the bargain bin, people are never going to take it seriously. You don't see your average person looking at the homeless on the street and give them anything approaching respect. Look at that guy who abused that dying woman as a YouTube video (for example). The way forward is to build something up around Llamasoft that screams cool to a whole new audience.

The products are good (no-one here will argue with that), but if you undersell them and underpromote them, then people will assume they are a £3 pair of jeans fit for a vagrant. Look at ID software - they've had a fairly low profile regarding their bovine excrement factor, but no-one could accuse them or their product of being a "£20 supermarket suit" for wearing in court.

Anyway, I'm no expert. I do science for a living. But I feel that is Llamasoft is to be big and successful, it needs to give the impression is it as well.

(Reply to this)(Parent)


[info]tursi
2007-11-16 12:21 am UTC (link)
Two analog sticks? Are we talking about separate aiming and moving? :)

(Reply to this)(Thread)


[info]stinkygoat
2007-11-16 10:23 am UTC (link)
Well kinda - it's not pure move-and-aim or it'd just be an arena-shooter. The ship fires a bullet stream (multiple streams when powered up) and you can kind of swoosh them around with the right stick. It kinda looks like swooshing liquid around more than just directing fire. If you pull the stick back far enough you can bend the initial forward-facing stream back over your ship to fall down behind, then it looks a bit like you're weeing on the bad guys :D.

There's more you can do in terms of bullet-manipulation - like causing them to cluster up and then flinging them towards a target - which I may well use in other aspects of the design as I go on.

(Reply to this)(Parent)(Thread)


[info]tursi
2007-11-16 04:47 pm UTC (link)
Hmm! Sounds pretty deep and definately has my ears perked in interest! :) I haven't had a chance to play SG yet (not allowing to buy myself a 360 till CH is done), but there was some bullet manipulation in there too, eh? :)

Very cool. :)

(Reply to this)(Parent)


[info]teamonkey
2007-11-23 12:52 pm UTC (link)
One thing I noticed about Oaf's mobile phone port of GR++ is that the ship has a real feeling of mass. With the PC version you end up making these wide, sweeping elegant movements with the mouse. With the mobile joystick these end up being more tactical and aggressive. I found myself using the trail of ships more as a weapon, dodging out of the way of an enemy to make them hit the trail. I have a feeling that joypad control will be similar.

(Reply to this)(Parent)

Terminology.
[info]tallpete
2007-11-16 12:31 am UTC (link)
I like that term. The 'modern stupid'.

Don't dumb it down too much. Your instincts have worked well for you for a long time now so don't give up on that either.

Perhaps you guys could sell out for a game. Do something simple that the modern stupid could fully appreciate and make some money off it. Make it a challenge to yourselves to dumb something down. Just a thought.

(Reply to this)(Thread)

Re: Terminology.
[info]gilesgoat
2007-11-16 01:34 am UTC (link)
Eh .. if you know what this thing would be tell me I'll be doing and selling it immediately ;)

Then we could make another "real game" ;)

I have no fucking clue about what this thing should be, no really, I don't ...

(Reply to this)(Parent)(Thread)

Re: Terminology.
[info]pikuorguk
2007-11-16 09:17 am UTC (link)
It's XBLA, right?

#define CYNICAL_MODE

A dual-stick arena shooter with lots of pretty effects should work.

Or just convert some well known 16bit game to the 360, bugger it slightly and rely on people buying it before working out it's not like it was on their Amiga.

#undef CYNICAL_MODE

Don't forget - the modern stupids are 14 years old and weren't even alive when the ST was out. To them a Megadrive is "one of those old crap things my dad used to play on". If it's not got "EA" on the box or "Microsoft" they've never heard of it and by default won't even bother trying it because their brains will simply filter it out.

I teach kids who own Xbox 360s... a large number of them don't know what Live Arcade is for, and those that do aren't allowed to buy anything on it because their parents won't give them credit card details.

(Reply to this)(Parent)

Re: Terminology.
[info]teamonkey
2007-11-22 09:09 pm UTC (link)
Good old Hovver Bovver? Not wanting to compare it to Frogger, but there are certain similarities that would make it attractive to the same demographic. It's uncomplicated, really good fun and probably has the greatest mass appeal of any of LS' back catalogue.

(Reply to this)(Parent)(Thread)

Re: Terminology.
[info]elfshotthefood
2007-11-23 10:04 am UTC (link)
"Hovver Bovver: The Movie: The Game"? ;)

(Reply to this)(Parent)

Re: Terminology.
[info]arron_shutt
2007-11-16 10:27 am UTC (link)
Sounds like Dan Ashcroft in "Nathan Barley" - Rise of the Idiots. The problem is that if you give them an opening, then they swarm in and start breeding. And no, the laws of games development in such an situation cease to be, replaced with vapid terms like "content", "media footprint", "emergent zeitgiest paradigms", those stupid square glasses with thick side frames and coke snorted off the bathroom surfaces in nightclubs.

Far better to do something clever and educate, than to sink to their level and turn everything into a lagoon of mediocre plebage. The sort of game where chavs can act out their gangsta fantasies of gunning down pensioners for a handful of loose change and tupping something that biologically qualifies as female in a local bus shelter.

Here lies quality gaming, died in neglect and buried under a pile of donkey poo. Sadly missed by all, but no-one came to the funeral.

(Reply to this)(Parent)


[info]shatterstripes
2007-11-16 01:14 am UTC (link)
Whoah. Two-stick Gridrunner++ sounds like video game sex.

Good luck!

(Reply to this)


[info]llamagal
2007-11-16 04:22 am UTC (link)
I'm glad you didn't give up.. didn't forget this is transition mode.. it won't always be like that. Telling myself that too. Floyd is gone and the world feels pretty damn dark right now. He was with me for almost 14 years.

Never give up, no matter how dark it gets. I learned that from a very wise Yak. Much has transpired since those times. My hopes echo Giles' hopes.. that this coming year is a better one for all of us.

(Reply to this)

Ah... the memories
[info]krakatomato
2007-11-16 10:53 am UTC (link)
Some of my fondest memories are of playing Gridrunner, so to say that I'm damned keen to get my hands on this is an understatement!

Oh, and I reckon Hover Bovver on the Wii would be an absolute scream - if done right! :)


(Reply to this)

Alpha Testers....
[info]xbl_rossa
2007-11-17 12:07 am UTC (link)
... as a kid in the UK we never had real arcades, all the new game machines got put into the local swimming pools.. many a weekend I would dive bomb the pool then go see what new games were next to the snack machines...

That's where I found and fell in love with (amongst others) Tempest with its twisty knob control.

That was 25 years ago,

Giving Grid Runner to trusted friends / Alpha testers might be a good plan... but if they are hard core old school gamers with 25 years of gaming under their belt your going risk missing a huge demographic of people who will want to play and buy the game.

They wont want "easy accessible" games.. they will want something that will make them jitter after 20 seconds.

Giles has hit the nail on the head.. find (young) gamers who have never heard of Grid Runner and see what they make of it.

Sure, it will mean watering the game down, but it will bring in the cash to pay for the Dentist !.

(The only game I have brought for myself on the 360 is SG, ive spent a fortune on 360 Arcade games for my kids... they are quite happy with Band Of Bugs, Boom Boom Rocket and Pacman CE .. all pretty, all fun... but not too hardcore).

{Posted in a kind way}

(Reply to this)(Thread)

Re: Alpha Testers....
[info]medwaypvb
2007-11-17 09:28 pm UTC (link)
No arcades in the UK?!

Did you never visit the seaside?

Margate (my local summer hols destination when I was young) was full of them at one time.

(Reply to this)(Parent)(Thread)

Re: Alpha Testers....
[info]xbl_rossa
2007-11-18 10:26 am UTC (link)
It was a bit far to ride on my Grifter :-)

(Reply to this)(Parent)(Thread)

Re: Alpha Testers....
[info]medwaypvb
2007-11-18 11:16 am UTC (link)
Margate's an hour train ride from where I live. ;-)

(Reply to this)(Parent)

Re: Alpha Testers....
[info]mharpold8
2007-11-22 03:55 am UTC (link)
You want to give GR++ to average Xbox 360 players to playtest and opine on, people of all ages, not just die hard retro gamers in their 40's. It should be accessible and easy enough to pick up that anyone should be able to pick it up and start playing. And from there it can get brutally hard over time, but it shouldn't start out hard. Guys in their 40's who played Tempest like wizards back in the day are only a small part of the demographic. Imagine if Guitar Hero was so hard to begin with that only actual musicians could play it. It'd sell like shit and quickly fade.

You don't have to water the game down, just give people enough of a hook and make the first few levels easy enough that they're not intimidated by the game right off the bat. Complexity can build, much the way musicians build complexity when they practice an instrument. And unfortunately I think the hallucinogenic art style of SG will turn people off who are used to clarity in the art approach of the games they play. Dialing it down somewhat will translate into sales. Make the hallucinogenic approach a cookie, something neat that shows up from time to time as opposed to making it something the gamer must endure. The art style should be something they enjoy, not something they tolerate.

(Reply to this)(Parent)


[info]pippinbear
2007-11-17 07:08 pm UTC (link)
In case you haven't seen this one yet, there was a review of Space Giraffe in a little local magaziney/business directory thing we get here called "This is my [postcode]". Cover. Reviews page. I'm not quite sure how they managed to come up with identical percentages given the difference in enthusiasm for the two games there. So, as you can see, there are reviewers who "get it". :)

(Reply to this)(Thread)

Cut & Paste ?
[info]gilesgoat
2007-11-17 07:13 pm UTC (link)
Well .. you know .. they could simply had took the rewiew of someone else and used it to make an article ..

It saves time ..

(Reply to this)(Parent)(Thread)


[info]pippinbear
2007-12-06 04:58 pm UTC (link)
(My comment about the identical scores for the two games reviewed was entirely beside the point.) It was the first review of SG I'd seen (I don't read that kind of thing often). Could quite possibly have been copied from elsewhere, I wouldn't know.

My point was: look, here is a good review of SG that you may possibly not have seen before. (If you *have* already seen it before, sorry to have wasted your time.)

(Reply to this)(Parent)


[info]jorisandkaylas
2007-11-22 09:26 pm UTC (link)
Sorry to see that i cant reply to your newer livejournal posts, just wanted to thank you for Space Giraffe, personally i really enjoyed the game and wish you well atleast with your further projects.

(Reply to this)(Thread)


[info]stinkygoat
2007-11-23 12:00 am UTC (link)
yeah, apologies for that, some magazine linked my blog and I was getting a deluge of idiots and had to shut down comments on the recent posts. Won't be forever though, just until they lose interest.

Glad you liked SG :).

(Reply to this)(Parent)


[info]blameiton
2007-11-22 09:37 pm UTC (link)
Jeff...

I'm a long term fan of your work, but Space Giraffe was painful for me. It gave me, after a couple of minutes play, incredibly bad migraines. I really did try, because I'd been looking forward to it immensely, but alas it just wasn't to be.

It's not the only game to have done so, tho, so you're not alone!

Plus, don't forget that the majority of XBLA folk will be American - when do you ever see dwellers of the US really plugging for originality over NFL 48494 pt 2? I'm generalising, of course, but you know what I mean.

So, I hope you continue to develop for the XBLA, but I also hope you put an option in the next game to tone down the colour deluge a little!

Also, lastly, I've been on the waiting list for a dental operation in Glasgow for almost 3 years. I think they may actually have forgotten about me, and I paid a fortune for it back then that I'm STILL paying off now. Every day is painful. You have my sympathies.

You can tell me to fuck off if you like, now.

(Reply to this)

The Modern Stupid
[info]lefishy
2007-11-23 12:18 am UTC (link)
It is a depressing fact of the industry that the primary user base are a bunch of illiterate twats who can't tell their arses from their lips... or did I mean tear. Either way their mouths spout shit more regularly than their buttocks... Disturbing metaphors aside it is sadly true. People need their games to point everything out to them and be ridiculously easy. Not so much in Japan. That's why games coming from over there have the depth that is so lacking in the drivel churned out weekly by powerhouses like EA.

You sir are a beacon of light drifting in a pool of fetid shit. Keep working please. I look forward to every release you have lined up for the future. I bought my 360 for Space Giraffe. Yes I find it hard. It isn't an easy game. But I love it. I find myself slowly slipping into a zone where everything works and my deaths have an obvious cause.

You have my support in all your endeavours and I sincerely hope you keep up the development lark for a long time into the future.

(Reply to this)

Easy ways
[info]pixelton
2007-11-23 05:32 am UTC (link)
To everyone blaming America and Idiots of XBL:
I think it can be an easy argument to say that an audience is too dumb to appreciate something. It feels too clean...too precise. If you are making a "commercial" piece of art then you need to be pitching to them first. To make justifications ensures you'll never learn from it and move on.

To Kid above:
Die. Seriously. WTF is your problem? Die.

To Mr Minter:
You rock. Don't let anyone stop you from having fun and doing what you love. Seeing your new posts make me really sad for your situation, and I hope things get better. We've all been to a low point and wondered how to move forward. Everyday matters so I hope you channel your feelings into the greatest game you've ever made.

(Reply to this)(Thread)

Re: Easy ways
[info]lefishy
2007-12-01 04:10 am UTC (link)
Heh... Looking back I feel I was on a bit of a rampage after seeing another bloody sports game at the top of the charts. And from seeing such a clearly distressed post from Minter.

I do still stand by what I said. That the largest user base is made up of driveling idiots. But then as you say. It is important for developers to realise this in order to get their art appreciated.

I probably went a little over the top. In fact I know I did. For this I apologise. I can sometimes get a little emotive when it comes to things like this. A repackaged game outselling a marvelous thing that is. Heres to hoping GR will fare better. It certainly has my purchase.

(Reply to this)(Parent)(Thread)

Re: Easy ways
[info]pixelton
2007-12-01 05:00 am UTC (link)
Wow, LiveJournal totally wacked my original post and placed my below you. I'm sorry if you thought I called you those things, your post was amazingly kind and heartfelt. It was most definitely not meant for you!

I also went way overboard in my creepy death threats to whomever this mystery poster was. (I seem to recall it involving someone posting really low reviews just to be mean...) You seem like a really guy though and honestly you make a solid point on XBL. It doesn't help "games as art" in any way shape or form.

I retract my ranting even at the review person and apologize as well for proving that people who use XBL are major jerks sometimes. :D

(Reply to this)(Parent)(Thread)

Re: Easy ways
[info]lefishy
2007-12-01 05:48 am UTC (link)
Heh... No worries. I must've done something I disagreed with though otherwise I wouldn't have considered it directed at me.

And don't worry. We all get a little angry at times... look at my original comment.

(Reply to this)(Parent)


[info]caf_pow
2007-11-23 06:36 am UTC (link)
i'm really sad for you regarding the stuff that has happened recently. life shouldn't only allow the mundane and widely accepted. glad to hear you're going to keep on keeping on! :)

(Reply to this)

keeping everything crossed
[info]chhum
2007-11-23 10:57 am UTC (link)
I know you're having a pretty crap time of it at the moment one way and another. You were one of my heroes when I was growing up and a pretty major reason why I ended up writing code for a living (and have a life-long obsession with Pink Floyd). I still think Iridis Alpha is the best C64 game ever made. I don't know how it did in terms of sales – I know some people thought is was insanely difficult, but I loved it. I have an emulator for the PC that runs it from time to time and I still love it. I also regularly play (and swear at) GR++ on the PC.

I'm not in a position to comment on SG yet – I'm hoping the Giles' PC port will come along before too long because I can't really justify a 360 at this point. But its been lovely to see you able to release something serious again. I guess it will take some time to re-build the reputation of Llamasoft. After all lots of the 30 something-year-old farts like me don't get to spend a lot of time playing games any more and the next generation of gamers probably have no idea who you/Llamsoft really are. And that is bound to be tough when money is tight, and when you've released the project that, in various forms, you've been thinking about/working on for years (I mean in the most general sense of bringing Light Synths and Shooters together) and it hasn't played out as well as you'd hoped. The internet is full of arm-chair critics who can't do anything themselves but like to throw rocks at people who do - "Opinions are like areholes….Everybody has one." I just hope that you can find the strength to hang on in there and keep plugging away because I'm pretty sure it will come good for you in the end and God knows the dull as sh*t gaming industry could use some more interesting and original ideas. I'm keeping everything crossed…

(Reply to this)


[info]wedgeski
2007-11-23 12:34 pm UTC (link)
Jeff, just wanted to add a note of support after reading your rant, well, everywhere.

Warning: this post will gush.

You're one of the true originals and I still have all of my boxed cassettes of your classics on the C64. I will pretty much purchase any game you release, ever, because after years of reading journals, interviews, and other nonsense about you, I know exactly the kind of passion and fun you inject into your games.

So chin-up! Your fan base may not be big enough to make you rich, but we're not going anywhere.

(Reply to this)

On and while I'm at it...
[info]wedgeski
2007-11-23 12:35 pm UTC (link)
I agree with chhum about Iridis Alpha. Well, maybe I like Armalyte a teeny-weeny bit more. But it's close. :D I still play them both to this day.

(Reply to this)

mee too
[info]zerofudge
2007-11-23 04:48 pm UTC (link)
...as a sidenote, I just wanted to state, that I'm really really really in love with 'Space Giraffe' - this one actually steepily grows on me (I'm still terribly sucking at it though... *blush*); just wanna thank you for it, Jeff;
well, if you're ever in need of beta testers, I would happily volunteer. seriously. :)

(Reply to this)

Really sad to hear your down..
[info]phipscube
2007-11-23 09:29 pm UTC (link)
I've been a big fan of your games from the first time I played Llamatron on the ST, it blew my mind back then with all those crazy sounds. My biggest favourite of yours has to be Tempest 2000, I played that game so much I continued play in my sleep (I was so proud when I finally completed it in beastly mode.. in real life.. I think!?! Im sure I wasn't dreaming, that was the best cuppa I ever drunk straight after!).

I had been looking forward to playing Space Giraffe on the Xbox 360 and had been following your stinky notes on it with excitement. But alas, by the time it came out, my Xbox 360 had long gone into RRoD land. After alot of twat and faff, I have ended up with a PS3, yes I know, its a bit crap games wise at the moment, But I'm kinda thinking you might want to make some games, or even just one for the PSN? Gosh it would be lovely if you did one day! I'm not sure if you are allowed to port Space Giraffe, but that would be great to start!

Anyway, sorry you have had such bad luck of late. I'm not one to comment much here (I've created a new account just to say all this!), just like to read what you say, but I felt I wanted to say something so you know you have my support. Keep Going Jeff, you're ace!

(Reply to this)


[info]tonyvortex
2007-11-24 05:12 am UTC (link)
hey,i just had to ask if you are a fan of the KLF?i just paid for space g. on xbox live and cant help but think the MU sounds alot like a klf sample.If you are a fan,thats wonderful.

(Reply to this)(Thread)


[info]medwaypvb
2007-11-24 07:00 pm UTC (link)
Yup, it's the KLF. 8-)

Yak wrote this during SG dev:

[
Well, we made contact with a representative of Jimmy Cauty:

"Hi Jeff,

We spoke to Jimmy and it is the policy of the KLF not to licence any of their recordings so please feel free to use it for your project."

Moo Moo stays. :D
]

(Reply to this)(Parent)(Thread)


[info]tonyvortex
2007-11-24 07:07 pm UTC (link)
you have got to love those two klf lads.well this is a great addition to this fine game having a klf sample.

(Reply to this)(Parent)


[info]chicknstu
2007-11-24 11:51 am UTC (link)
Jeff, it's a real shame you're not going to blog about dev stuff any more. It's not many people who are as open about how their games are coming togethor these days, and it was a real breath of fresh air to read it.

I'm not a big fan of "Gamers" myself, as you'll see if you've ever read my blog.

Have you considered maybe a locked, custom set of posts about your Dev stuff, that "Gamers" can't read, for the people who are just genuinely interested?

(Reply to this)


[info]kyhwana
2007-11-25 09:44 am UTC (link)
Erp, guess people "in the know" read your LJ..
http://www.gamasutra.com/php-bin/news_index.php?story=16349

(Reply to this)


[info]loshi
2007-11-26 07:25 am UTC (link)
This is the newest post I can reply to, due to the deluge of asshats you talked about. I wasn't even gonna say anything but then my favorite gaming site (gaygamer.com) had your LJ rant as a news post.

I understand your unwillingness to post dev blogs anymore, especially after the firestorm of crap that has exploded from this, but I agree with the Chicknstu fella that a lot of us still want to stay informed. If that's not possible, due to the nature of the net, I can deal. Still, there are a lot of people out there who find ALL of your posts interesting and fun to read, from sheepie scritching to particle effects.

I think a possible answer is "custom Friends groups." Then again, if I was in your position, I'd probably just tell the net to fuck itself. Strange, my advice always contradicts what I would do in real life.

Anyway, do what makes you feel right. I've had you as an LJ friend for a long time, though I've rarely commented... I probably should have commented more. I just enjoy your blog, my good beast, and anything removed from it is a sad loss.

(Reply to this)(Thread)


[info]loshi
2007-11-26 07:38 am UTC (link)
I meant gaygamer.net I know it means little to the content of the comment but I am weird like that when it comes to getting things right.

(Reply to this)(Parent)


[info]segaages
2007-11-26 07:42 am UTC (link)
I've revived my dead livejournal account after years just to post this random comment in support of The Yak.

Jeff, I have not written to you before, but I just wanted to tell you that I recently bought a new Xbox 360, and the reasons were Space Giraffe & Neon. To me at least, you have produced the biggest system seller killer-apps on the platform...

Thanks for putting real art and craftsmanship in your software, and your hard work and dedication to release daring products in an age that (for the most part, unfortunately) seems to lack the imagination to fully appreciate them.

Can't wait for your next release. The time will come when the fame of Yak will spread far and wide, until then, you have the earnest respect of many of us around the world who know a good thing when they see it.

Best wishes, from Australia...

(Reply to this)


[info]kuro_tsuno
2007-11-29 12:41 pm UTC (link)
Since theres no way to comment on your newest posts I'll post it here.

People are morons when it comes to games theres no point in getting upset over the fact that frogger sold more than yours. I can understand the anger and annoyence you must feel creating something only to find it wasn't well recieved by the general public.

You just have to remember this the general public lap up shit in any format be it tv shows like big brother and xfactor or playing sequals apon sequals like final fantasy, football games, anything halo and metal gear solid. The general public wouldn't know good taste if it hit them. Christ I know so many people that have no taste in games what so ever they buy up any old shit including (frogger).

In short don't get upset over something that in general you have no control over just enjoy making not a lot of people can say they do that as a career most are stuck in jobs they would probably commit suicide over.

Later

(Reply to this)

The Guardian on Frogger Vs Space Giraffe
[info]chhum
2007-11-29 02:23 pm UTC (link)
Your blog is certainly read by some surprising people. I don't know if you've seen it already but The Guardian has an interesting response to the Frogger/t Space Giraffe entry. They also say something rather nice about Space Giraffe.

(Reply to this)


Create an Account
Forgot your login?
Login w/ OpenID
English • Español • Deutsch • Русский…